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Chris Knight
Chris Knight
3D Team Lead
Oxford, United Kingdom

Summary

An experienced Artist, with years of Studio and Freelance experience under my belt.

My Main backgrounds cover Game and CG art. VR and Multimedia content creation as well as Low and High Poly modelling. My main passions are hard surface and vehicle based art pieces.

Now in a Team Lead role my skills focus on ensuring the quality of asset creation, keeping good lines of communication between my team and 3D/Project Managers, but also giving and meeting deadlines and floating between projects to helping to solve any issues that arise.

Skills

High-poly ModelingLow-poly Modeling3D ModelingTexturingRiggingRenderingUV MappingPhotographyPhoto-manipulationGraphic DesignProject ManagementTeam Management

Software proficiency

3ds Max
3ds Max
Unity
Unity
CRYENGINE
CRYENGINE
V-Ray
V-Ray
After Effects
After Effects
Premiere
Premiere
Photoshop
Photoshop
Substance B2M
Substance B2M
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
3DCoat
3DCoat

Productions

    • Video Game
      Star Trek Armada 3: A Call to Arms
    • Year
      2014
    • Role
      3D Artist
    • Company
      Sins of a Solar Empire Total Conversion Mod

Experience

  • 3D Team Lead at Skills2Learn
    Milton Keynes
    April 2015 - Present

    Responsible for a team producing E-learning and Virtual Reality content for a variety of high profile clients.

    My key tasks include reporting to the 3D Manager and Project Manager as well as being involved and having input on the development of other artists.

    I am also responsible for ensuring the quality of the content that the team produces is up to the expectations of the client.

  • 3D Modeller at Skills2Learn
    Milton Keynes, United Kingdom
    August 2015 - April 2015

    Creating a variety of Low-Mid Poly Assets and Scenes for real time technology based simulation and training tools for high profile companies.

    My roles include but are not limited to, modelling from reference and specification, rendering stills for E-learning tools and exporting to Unity for Virtual Reality Scenarios.

    My specialties involve high quality modelling and texturing, providing and working to accurate time scales for projects, hand over and taking on other projects and seeing them through to completion.

  • 3D Artist at Star Trek Armada
    December 2013 - February 2015

    Responsible for high end modelling and texturing as well as in game footage capture for the Mod, Star Trek Armada 3. A Total Conversion mod for Sins of a Solar Empire: Rebellion.

    Having placed Second in ModDbs MoTY 2014 and featured in the top 10 of ModDB for over a year, other accolades include mod of the week on PC gamer.

    Releases:

    Star Trek Armada 3 released in January 2014

    Star Trek Armada 3: A Call to Arms released in December 2014

  • 3d and 2D Artist on "The Drift" at Backyard Productions
    ox, United Kingdom
    February 2013 - July 2014

    Creating 3D Assets on The Drift, working in conjunction with the VFX Co-ordinator to ensure that the producers objectives and timetables are met. Additionally I am creating textures for the primary assets of the film.

  • 3D Artist at Tinderstone
    Henley in Arden, United Kingdom
    October 2013 - March 2014

    3D Artist role creating high quality models and renders of products for a variety of companies. Pipelines include photo-scanning, re-topology, high poly sculpting and Vray Rendering.