An experienced Artist, with years of Studio and Freelance experience under my belt.
My Main backgrounds cover Game and CG art. VR and Multimedia content creation as well as Low and High Poly modelling. My main passions are hard surface and vehicle based art pieces.
Now in a Team Lead role my skills focus on ensuring the quality of asset creation, keeping good lines of communication between my team and 3D/Project Managers, but also giving and meeting deadlines and floating between projects to helping to solve any issues that arise.
Responsible for a team producing E-learning and Virtual Reality content for a variety of high profile clients.
My key tasks include reporting to the 3D Manager and Project Manager as well as being involved and having input on the development of other artists.
I am also responsible for ensuring the quality of the content that the team produces is up to the expectations of the client.
Creating a variety of Low-Mid Poly Assets and Scenes for real time technology based simulation and training tools for high profile companies.
My roles include but are not limited to, modelling from reference and specification, rendering stills for E-learning tools and exporting to Unity for Virtual Reality Scenarios.
My specialties involve high quality modelling and texturing, providing and working to accurate time scales for projects, hand over and taking on other projects and seeing them through to completion.
Responsible for high end modelling and texturing as well as in game footage capture for the Mod, Star Trek Armada 3. A Total Conversion mod for Sins of a Solar Empire: Rebellion.
Having placed Second in ModDbs MoTY 2014 and featured in the top 10 of ModDB for over a year, other accolades include mod of the week on PC gamer.
Releases:
Star Trek Armada 3 released in January 2014
Star Trek Armada 3: A Call to Arms released in December 2014
Creating 3D Assets on The Drift, working in conjunction with the VFX Co-ordinator to ensure that the producers objectives and timetables are met. Additionally I am creating textures for the primary assets of the film.
3D Artist role creating high quality models and renders of products for a variety of companies. Pipelines include photo-scanning, re-topology, high poly sculpting and Vray Rendering.